# Properties to setup a random tournament #**************************************** # PlayersNumber => number of players PlayersNumber=80 # RoundsNumber => number of rounds RoundsNumber=7 # DrawPercentage => percentage of draws # Nearly each game has such a probability to end in a draw DrawPercentage=15 # ForfeitRate => average number of games before getting a forfeited game # A low number (e.g 5) means a high number of forfeited games # A high number (e.g. 1000) sort of eliminates forfeited games ForfeitRate=40 # RetiredRate => average number of players (in the whole tournament) before getting an absent player # It is a rate, so it is valid what was said for forfeits # Can never be less than 2 - the autogenerator will check, though RetiredRate=240 # HalfPointByeRate => average number of players (in the whole tournament) before getting a player requesting a half point byes # It is a rate, so see above HalfPointByeRate=120 # Ratings are randomically computed in the range lowest-highest # Two players will not have the same rating # HighestRating => the rating of the strongest player in the field # LowestRating => the tentative rating of the weakest player in the field HighestRating=2700 LowestRating=1480 # To use a different scoring system from the traditional (1) (.5) (0) #PointsForWin=1.0 #PointsForDraw=0.5